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I'm a long time racing and racing sim fan who cut his teeth on games like Chequered Flag on the ZX Spectrum, Stunt Car Racer and Geoff Crammonds F1 Grand Prix on the Commodore Amiga before building a PC and playing just about any racing sim I could lay my hands on. I've watched this genre grow and evolve from the sprite based and wireframe graphics of yester-year to the cutting edge almost photo-realistic graphics along with hardware that has evolved from simple bungee cord centre springs to complex force feedback systems and more.
This blog is by no means an extensive news site covering every facet of sim racing but I'll post up stories I find interesting and I hope you may find interesting.